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Ethiopia’s Strategic Cooperation with China

Over the past decade, Ethiopia has experienced an average economic growth rate of about 10%. Ethiopia is expected to grow by 8.5% in 2018, topping China’s projected growth of 6.5%. In recent times, the Ethiopian government has abandoned its 1970’s Communist ideology and put in place some basic reforms. They went on to build sturdy infrastructure and launch a successful industrial policy, calling to mind China’s own development pathway. The Chinese have contributed significantly to the building of Ethiopian infrastructure, with rail systems, buildings and dams. Will Ethiopia succeed in copying China’s development model? Read here more:  https://www.spireresearch.com/newsroom/spirethoughts/ethiopias-strategic-cooperation-with-china/

Spire Client Entertainment Night November 2018

Spire Singapore hosted its second Client Entertainment Night of the year. Our business associates and partners joined us for a dinner reception followed by the movie screening of Walt Disney Studios’ Christmas classic “The Nutcracker and the Four Realms” – inspired by E.T.A. Hoffmann’s tale. The movie’s main plot revolves around a key that the story’s protagonist Clara (Mackenzie Foy) needs to unlock a box with that holds a gift from her late mother leading her to the mysterious parallel world of Four Realms. She must retrieve the key and return harmony to the unstable world – travelling through the ominous Fourth Realm – home to the tyrant Mother Ginger – with the help of Philip (Jayden Fowora-Knight), a soldier she meets on the way. The highly anticipated movie, the sumptuous food and even better company made for a welcome break from the office. Read here more:  https://www.spireresearch.com/newsroom/events/spire-client-entertainment-night-november-2018/

China leads the way in gaming landscape

The share of mobile games in China rose from 12% in 2011 to 63% in 2017. Will China become a global leader in mobile gaming? Lin Tianran, Senior Consultant at Spire Research and Consulting, shared her viewpoint in China Daily – Asia Weekly section on 3 September 2018. China established its presence on the global gaming stage by winning the first Esports championship in Jakarta at the 18th Asian Games. Esports is set to go further at the 2022 Asian Games in Hangzhou, China, where it will be acknowledged as an official medal sport. The growth potential in the gaming market is vast. There are approximately 500 million players in China. This community is seeing a shift to mobile games from PCs. A mobile device now makes everyone a potential gamer. Chinese tech giant Tencent is the top-earning publisher for mobile games, with 147 mobile games under its portfolio. Its famous title Arena of Valor raked in approximately USD2 billion in revenues in 2017. However, challeng

India pushes Electric vehicles

The Indian government’s recent tweaking of the licensing policy for Electric Vehicles (EV) promises to address the infrastructure obstacle holding back the sector. The setting up of EV charging stations by the government would no longer require a license from the Ministry, paving the way for the faster construction of these stations. Earlier this year, Ola – the cab firm – initiated ‘Mission: Electric’ with plans to put 10,000 electric auto-rickshaws and e-rickshaws on Indian roads by 2019, a figure which is planned to mushroom to a million by 2021. Will government policies put India’s EV market on the global map? Read here more:  https://www.spireresearch.com/newsroom/spirethoughts/india-pushes-electric-vehicles/

Breaking gender rules through video-gaming

Computer games have traditionally been developed with men in mind. Sadia Bashir from Pakistan is breaking with this tradition. She is the owner of PixelArt Games Academy and a member of Forbes’ 30 under 30 for Asia 2018. Working towards bridging the gap between industry demand and education by providing training in video game development, Sadia has been in the field since she was 13 years old. Intel is also working towards the same goal as Sadia, having recently invested USD300 million towards gender diversity in the gaming sector. Will the gaming industry embrace gender diversity? Read here more:https://www.spireresearch.com/newsroom/spirethoughts/breaking-gender-rules-through-video-gaming/

Esports in China emerges as a booming market

China accounted for 15% of the USD660 million professional Esports market in 2017. Can China cash in on this booming market before other players jump on the bandwagon? Spire’s viewpoint on Asia’s e-gaming landscape was cited in China Daily – Asia Weekly. Esports – sporting activity built around public performances of electronic game-play – is a booming industry world-wide. In comparison to other sports, Esports training does not require an actual stadium, pitch or course. All you need is stable net connectivity. Esports is set to go further at the 2022 Asian Games in Hangzhou, Zhejiang province in Eastern China, where it will be acknowledged as an official medal sport. The growth potential in Esports is immense. The International Olympic Committee has already partnered with Chinese tech giant Alibaba to power future Olympic Games with its infrastructure services for cloud computing. Such technology infrastructure would be a powerful enabler for the Olympic Games to em

Game markets: Asia and China

In recent years, the Asia Pacific gaming industry has attracted the attention of investors, developers and analysts. Within Asia, Japan, South Korea and China are the leading markets. The Asia Pacific remains the largest games market and is expected to reach USD71.4 billion in revenue, with a spectacular 39 per cent growth in 2018. By 2021, domestic market revenue in China is poised to increase from USD27 billion to USD35 billion. Asia’s gaming market is being transformed by Augmented Reality (AR) and Virtual Reality (VR) technology as well as gaming on social media platforms. Above all, Esports looks set to transform the industry. These were the findings from a study conducted by Spire Research and Consulting in Q3 2018. Gaming market in Asia Pacific (APAC) The Asia-Pacific region has been leading the global electronic game market. In 2017, total revenue from the gaming market reached USD51.2 billion, almost twice the revenue of the second-ranked North American region.
The air purifying power of 500 trees Taking green buildings to the next level, an eco-friendly building is now visible in the posh area of West SoHo in Manhattan, New York. The first of its kind luxury building has 25 storeys with air purification mechanisms. The façade is painted with Pureti, a water-based treatment that transforms contaminants in the air into oxidizing agents. This treatment purifies the air like 500 trees, removing the equivalent of 2,000 cars from the roads for an entire year. The technology is soon to be used on buildings across Turkey, Argentina and Spain. Can green technology ensure all buildings ‘breathe’ air in the future? Read here more:https://www.spireresearch.com/newsroom/spirethoughts/the-air-purifying-power-of-500-trees/

Spire chosen as Official Research Partner to the Challenge Iskandar Puteri triathlon once again

Spire Research and Consulting was honored to be appointed as the Official Research Partner for the Challenge Iskandar Puteri triathlon – a Challenge family sports event that covers 41 full and half triathlons in 21 countries. The event was held between 14-16 September 2018 at Puteri Harbour Marina, Malaysia. Spire Malaysia conducted online and face-to-face surveys with 262 participants of the triathlon along with 50 supporters. The surveys collected information about their demographic profile, interest in sports brands, travel choices, socio-economic status and degree of awareness about the event. The event combined fitness-oriented races with unique, themed races such as Battle of the Sexes, Corporate Relay and Pitstop challenge. In the latter case, participants get to drive their bike into the pit and replace their own tires. Read here more: https://www.spireresearch.com/newsroom/events/spire-chosen-as-official-research-partner-to-the-challenge-iskandar-puteri-tr

Disney eyes India's market through Fox Star India deal

Disney and 21st Century Fox are hoping to close a deal that will lead to Disney acquiring Fox’s Star India Network, adding more than 700 million people to its global audience. Fox expects to increase Star India’s operating profits to USD1 billion by 2020. Disney is also counting on India’s smart phone boom to push mobile entertainment content. Will Disney succeed in India’s entertainment market? Read here more: https://www.spireresearch.com/newsroom/spirethoughts/disney-eyes-indias-market-through-fox-star-india-deal/