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Showing posts with the label Revenues

ASEAN gaming on the rise

ASEAN’s gaming market is set for rapid growth. By 2017, there will be an estimated 80 million middle-income households, adding more consumers in the 20-50 years age bracket. This means gaming revenues will reach USD2.2 billion – double in value. What factors contribute to this emerging market? With improved broadband infrastructure and more disposable income, online as well as mobile gaming is increasingly accessible. By the end of 2016, there will be 230 million smartphones in Asia – which means more potential users. ASEAN governments have been quick to cash in. For instance, game developers in Indonesia receive subsidies to encourage market growth whereas the University of the Philippines actively promotes game development and design courses, hosts gaming events as well as offers scholarships to attract students. However, the gaming market in ASEAN is highly fragmented. Each ASEAN country has unique preferences and gaming behaviour. No one single publisher or format c

Singaporeans keen on e-commerce

Singapore’s online retail market grew from SGD717 million in 2010 to about SGD1.08 billion in 2014, and is projected to reach SGD2.06 billion by 2019. Will traditional retailers change their business strategies in response? Japnit Singh, Senior Director of Spire Research and Consulting, Singapore and India, shared his insights on Channel News Asia – Today Online. As online retail continues to record increasing sales in Singapore, traditional retailers are struggling to keep up with the fierce competition. As the retail sector is a major component of Singapore’s Gross Domestic Product (GDP), this results in money and tax revenue flowing out of the Republic, since e-commerce is dominated by overseas merchants. Many Singaporeans now prefer online shopping. Singh highlighted that out of the estimated SGD4.5 billion generated in the e-commerce space, 55% involves cross-border transactions. The obvious benefits include Goods and Services Tax (GST) savings as well as lower prices, b

Personal Cloud on the rise in China

Personal Cloud in China is expected to generate USD2.65 billion in revenues by 2017, growing 30.7%, on average, in the coming five years. With many players vying for a share of this huge market, what strategies will succeed? Spire Research and Consulting shared its insights, published on the US Consumer Electronics Association’s blog. With improved internet connectivity and increased usage of mobile phones, the personal Cloud is making headway in China’s consumer market. The factors driving this growth include the ever-rising demand for storage, seamless synchronization between multiple devices as well as demand for full-length HD videos, High-resolution images and collaborative projects. Most of the major global personal Cloud platforms are not accessible in Mainland China. However, three players have emerged as leaders in this Chinese space – Alibaba Group, Tencent and Baidu. Tencent is most popular with over 300 million users; where Baidu has about 200 million users follow