Skip to main content

Game markets: Asia and China


In recent years, the Asia Pacific gaming industry has attracted the attention of investors, developers and analysts. Within Asia, Japan, South Korea and China are the leading markets. The Asia Pacific remains the largest games market and is expected to reach USD71.4 billion in revenue, with a spectacular 39 per cent growth in 2018. By 2021, domestic market revenue in China is poised to increase from USD27 billion to USD35 billion. Asia’s gaming market is being transformed by Augmented Reality (AR) and Virtual Reality (VR) technology as well as gaming on social media platforms. Above all, Esports looks set to transform the industry. These were the findings from a study conducted by Spire Research and Consulting in Q3 2018.

Gaming market in Asia Pacific (APAC)

The Asia-Pacific region has been leading the global electronic game market. In 2017, total revenue from the gaming market reached USD51.2 billion, almost twice the revenue of the second-ranked North American region.

Electronic games have a broader audience due to the adoption of free-to-play gaming along with rising Smartphone penetration. Mobile gaming continues to see tremendous growth within the region. AR and VR are examples of new technologies that could transform the sector within the region.

Table 1 shows the gaming market revenue from 2015 – 2018, by region. Asia Pacific revenue increased from USD43.1 billion in 2015 to USD71.4 billion in 2018.





Gaming market in China

In China, more than 500 million gamers generated over 56 per cent of APAC gaming revenue and 28 per cent of global gaming revenue in 2017. Games like League of Legends have a vast following in China.

Approximately 36 per cent of the world’s game market uses mobile devices, with nearly 183 million mobile players in China alone.

The field of Esports also promises to transform the industry. Esports refers to the public playing of electronic games by professional or semi-professional players, along the lines of conventional sports. Business and institutional eco-systems are emerging around Esports, mirroring those that exist around conventional sports like football and basketball. In China, Tencent-owned Arena of Valor and Clash Royale are the top mobile Esports games. China accounted for 15 per cent of global Esports revenue in 2017, nearly USD660 million.

Among Chinese consumers, mobile VR games are very popular, augmented by affordable and cost-effective VR devices . Chinese consumers prefer low-priced VR devices such as Samsung (Gear) and Google (Cardboard), over costly VR devices provided by HTC (Vive) and Facebook (Oculus).

The rise of mobile gaming

Mobile gaming in Asia is taking off, in contrast to the West where desktop gaming continues to play a major role in the industry.

Over the past five years, the structure of China’s online gaming market has changed drastically, with more share going to mobile games over PC games.

Out of the overall gaming sector in China, the total revenue share of mobile games increased fivefold from 11.6 per cent in 2011 to 63.2 per cent in 2017, as shown in Table 2. This figure is projected to get even bigger, with mobile gaming revenue expected to reach 76.5 per cent in 2022.

In terms of market value growth, Chinese mobile gaming revenue has expanded by 250 per cent from 2015 to 2017.



The rapid expansion of cheap Smartphones with high performance and the rise of female gamers are some of the key drivers behind China’s booming mobile gaming market.

Big players in China

China’s mobile gaming market is highly competitive and currently dominated by Tencent and NetEase.

The world’s top earning mobile game publisher is Tencent with 147 mobile games , including blockbuster titles like Arena of Valor that has over 80 million active gamers each day on an average weekend.

WeChat, a mobile messaging application of Tencent, currently has more than 1 billion monthly active gamers in 2018 and serves as a vital distribution channel for games.

Tencent’s WeChat Mini Program has also seen rapid development, with the viral mini game Tiao Yi Tiao (a mini game directly accessible from the Wechat app, with a scoreboard that permits players to view friends’ rankings) boasting 100 million players.

Upcoming trends for mobile gaming

The Asia Pacific region will remain the largest gaming market by revenue, with over 25 per cent growth expected in 2018.
Three key trends will shape the gaming market going forward.

  • China’s mobile gaming market will continue to grow, not only in terms of revenue but also in terms of sophistication and quality. This will continue to fuel the development of mobile Esports.
  • Game exports are expected to rise as Chinese publishers adapt or develop games catering to global audiences.
  • VR and AR will gain traction despite still being at an embryonic stage. Companies like NetEase have achieved success in AR development and will be experimenting more with this technology in the coming years.


Conclusion

The future is undoubtedly bright for the gaming industry. AR, VR and Esports are a few of the hot concepts of 2018 that are ready to drive gaming in the coming years.

Mobile gaming continues to gain a much larger audience than PC and console games, due to advancements in technology and affordable devices.

China will continue to play a leading role in this industry world-wide. The outlook for Chinese gaming exports is promising. For example, in spite of tough competition, Chinese companies plan to enter South Korea to build more Esports leagues.

Read here more:https://www.spireresearch.com/newsroom/media/game-markets-asia-and-china/

Comments

Popular posts from this blog

The Philippines - Asia's next economic powerhouse

The Philippines is emerging as one of Asia’s most dynamic economies, with a forecasted growth rate of 6.9 per cent in 2018 driven by investment and private consumption. The economy recorded growth of over 6 per cent in 2017, for the sixth straight year, thanks to buoyant government spending, exports and a recovery in the agricultural sector. Will this Southeast Asian tiger be able to maintain its momentum? A growing economy While advanced economies like the United States, Europe and Japan are growing at slow rate, a number of emerging economies like the Philippines continue to surge ahead. With annual growth expected to reach 6.9 per cent by 2018, the Philippines now ranks as the 10th fastest growing economy globally. Owing to strong domestic demand and government projects, the country’s economy is on the rise. The government’s expansionary fiscal policy has aided capital formation and credit growth, whereas low inflation has strengthened private consumption. Path...

Gazing into the crystal ball for 2020

A new year means hopes for better global economic growth. What lies ahead? Leon Perera, Chief Executive Officer of Spire Research and Consulting, shared his insights in Business Times – Singapore. A return of normalcy for global economic growth is foreseen despite uncertainties for Brexit and the US-China trade war. The RCEP trade agreement further promises a boost to global growth. Leon further pointed out rising tension due to US’s rigid stance against North Korea, China and Iran. Risk of political fragmentation and global trade is likely with countries set to align to either Chinese or the US spheres of influence. However, hopes of a more rational and rule-based governance remain. Read more:  https://www.spireresearch.com/newsroom/media/gazing-into-the-crystal-ball-for-2020/

Will the tech sector create new employment opportunities for persons with disabilities?

One billion people, or 15 per cent of the world’s population, are people with disabilities. The employment rate of working age Americans with disabilities in 2016 was 36 per cent, versus 79 per cent for those without disabilities. Tech giants are in favor of employing people with autism because of their ability to focus on details and identify patterns useful for cyber-security. Will the tech sector create new employment opportunities for persons with disabilities? Read more :  https://www.spireresearch.com/newsroom/spirethoughts/will-the-tech-sector-create-new-employment-opportunities-for-persons-with-disabilities/

Flexibility – The pathway to female advancement in the workplace

In today’s world, many women wear two hats – as care-givers in the home and as breadwinners in the workplace. Many professional women aspire to develop their careers in the same way as men. Why then do so few women hold the position of CEO in large organizations? Spire Research and Consulting conducted a pro bono survey among women executives in China, Malaysia and India to understand the aspirations of professional women, the career impediments they face and what they feel should be done to overcome them. Our findings were published in the Japanese media: Yomiuri News, Yahoo News Japan, JChere News, Mynavi News, Shogakkan Biz Lady, Antenna, Livedoor, Excite and Ameba. https://www.spireresearch.com/newsroom/media/flexibility-the-pathway-to-female-advancement-in-the-workplace/ The world is witnessing a dramatic social change that is still incomplete. Today’s women are more likely to hold a paid job and enjoy more economic freedom than women in previous generations. But this change...

Android market in India

- Saurabh Sharma, Country Manager, Spire Research and Consulting   India can easily be considered as an Android country since 91% of its market share belongs to devices using Google’s mobile operating system. It is an open-source, Linux-based operating system designed specifically for smartphones and computer tablets. This facilitates easy accessibility for programmers to provide enhanced services as well as improve the core functionality of the device. According to statistics, the Android platform has breached 80% market share globally in the third quarter of 2013. With 40 million smartphones in the country, Indian users have an easy access to smartphones to stay connected online. With more consumers wanting to get their hands on smartphones and computer tablets, this has unsurprisingly pushed for the dominance of Androids across markets. Moreover, Androids is adopted by all major smartphone players in India – local players such as Karbonn and Micromax, as we...