Skip to main content

Game markets: Asia and China


In recent years, the Asia Pacific gaming industry has attracted the attention of investors, developers and analysts. Within Asia, Japan, South Korea and China are the leading markets. The Asia Pacific remains the largest games market and is expected to reach USD71.4 billion in revenue, with a spectacular 39 per cent growth in 2018. By 2021, domestic market revenue in China is poised to increase from USD27 billion to USD35 billion. Asia’s gaming market is being transformed by Augmented Reality (AR) and Virtual Reality (VR) technology as well as gaming on social media platforms. Above all, Esports looks set to transform the industry. These were the findings from a study conducted by Spire Research and Consulting in Q3 2018.

Gaming market in Asia Pacific (APAC)

The Asia-Pacific region has been leading the global electronic game market. In 2017, total revenue from the gaming market reached USD51.2 billion, almost twice the revenue of the second-ranked North American region.

Electronic games have a broader audience due to the adoption of free-to-play gaming along with rising Smartphone penetration. Mobile gaming continues to see tremendous growth within the region. AR and VR are examples of new technologies that could transform the sector within the region.

Table 1 shows the gaming market revenue from 2015 – 2018, by region. Asia Pacific revenue increased from USD43.1 billion in 2015 to USD71.4 billion in 2018.





Gaming market in China

In China, more than 500 million gamers generated over 56 per cent of APAC gaming revenue and 28 per cent of global gaming revenue in 2017. Games like League of Legends have a vast following in China.

Approximately 36 per cent of the world’s game market uses mobile devices, with nearly 183 million mobile players in China alone.

The field of Esports also promises to transform the industry. Esports refers to the public playing of electronic games by professional or semi-professional players, along the lines of conventional sports. Business and institutional eco-systems are emerging around Esports, mirroring those that exist around conventional sports like football and basketball. In China, Tencent-owned Arena of Valor and Clash Royale are the top mobile Esports games. China accounted for 15 per cent of global Esports revenue in 2017, nearly USD660 million.

Among Chinese consumers, mobile VR games are very popular, augmented by affordable and cost-effective VR devices . Chinese consumers prefer low-priced VR devices such as Samsung (Gear) and Google (Cardboard), over costly VR devices provided by HTC (Vive) and Facebook (Oculus).

The rise of mobile gaming

Mobile gaming in Asia is taking off, in contrast to the West where desktop gaming continues to play a major role in the industry.

Over the past five years, the structure of China’s online gaming market has changed drastically, with more share going to mobile games over PC games.

Out of the overall gaming sector in China, the total revenue share of mobile games increased fivefold from 11.6 per cent in 2011 to 63.2 per cent in 2017, as shown in Table 2. This figure is projected to get even bigger, with mobile gaming revenue expected to reach 76.5 per cent in 2022.

In terms of market value growth, Chinese mobile gaming revenue has expanded by 250 per cent from 2015 to 2017.



The rapid expansion of cheap Smartphones with high performance and the rise of female gamers are some of the key drivers behind China’s booming mobile gaming market.

Big players in China

China’s mobile gaming market is highly competitive and currently dominated by Tencent and NetEase.

The world’s top earning mobile game publisher is Tencent with 147 mobile games , including blockbuster titles like Arena of Valor that has over 80 million active gamers each day on an average weekend.

WeChat, a mobile messaging application of Tencent, currently has more than 1 billion monthly active gamers in 2018 and serves as a vital distribution channel for games.

Tencent’s WeChat Mini Program has also seen rapid development, with the viral mini game Tiao Yi Tiao (a mini game directly accessible from the Wechat app, with a scoreboard that permits players to view friends’ rankings) boasting 100 million players.

Upcoming trends for mobile gaming

The Asia Pacific region will remain the largest gaming market by revenue, with over 25 per cent growth expected in 2018.
Three key trends will shape the gaming market going forward.

  • China’s mobile gaming market will continue to grow, not only in terms of revenue but also in terms of sophistication and quality. This will continue to fuel the development of mobile Esports.
  • Game exports are expected to rise as Chinese publishers adapt or develop games catering to global audiences.
  • VR and AR will gain traction despite still being at an embryonic stage. Companies like NetEase have achieved success in AR development and will be experimenting more with this technology in the coming years.


Conclusion

The future is undoubtedly bright for the gaming industry. AR, VR and Esports are a few of the hot concepts of 2018 that are ready to drive gaming in the coming years.

Mobile gaming continues to gain a much larger audience than PC and console games, due to advancements in technology and affordable devices.

China will continue to play a leading role in this industry world-wide. The outlook for Chinese gaming exports is promising. For example, in spite of tough competition, Chinese companies plan to enter South Korea to build more Esports leagues.

Read here more:https://www.spireresearch.com/newsroom/media/game-markets-asia-and-china/

Comments

Popular posts from this blog

Spire Client Entertainment Night December 2019

Spire Singapore hosted its third client entertainment event of the year. Business associates, partners and clients joined the Spire team for the dinner reception followed by the movie screening of “Star Wars: The Rise of Skywalker (Episode IX)”- the much awaited last movie in the Star Wars saga. The final installment in the Star Wars saga revolved around the epic battle between Jedi and Sith. The movie featured most of the key characters from the earlier Episodes 4 to 6. The highly awaited Star Wars final chapter, delectable food and even better company made for a great evening. Read more:  https://www.spireresearch.com/newsroom/events/spire-client-entertainment-night-december-2019/

Digital technology set to boost corporate productivity

The demand for digital technology is on the rise. How are industry players catering to changing technology needs? Jeffrey Bahar, Deputy Chief Executive Officer of Spire Research and Consulting, shared his insights in Kompas – Mega Bazaar – a leading newspaper in Indonesia. Digital technology enhances the way we work. In the digital realm, productivity takes precedence – especially in the corporate segment. Technology and features that accompany a device are always changing, encouraging innovations along the way. Bahar opined that IT spending worldwide is about 2-3% of the total revenue of all of the companies in the world. The banking and financial industry in Indonesia has a higher level of IT spending when compared to the average in other industries. This is where Lenovo – the number one PC manufacturer globally – seems to understand the changing demands from society. It constantly innovates – with its latest edition in the multimode devices under the business segment. ...

Spire addresses sustainable project financing at 4th SEA Port Expansion Summit 2017

Spire Research and Consulting’s Director Yap Far Loon was honored to be appointed as moderator at the 4th South-East Asia Port Expansion Summit 2017 organized by the Noppen Group. The summit was held on 26 October 2017 in Kuala Lumpur. It discussed challenges and opportunities in obtaining sustainable project financing. Yap Far Loon, Business Development Director, Public Sector, Financial Services and ICT for Spire Research and Consulting, moderated the discussion panel on financing for port expansion projects. He focused the discussion on challenges and innovative business models for Public Private Partnerships (PPPs). For successful PPPs, the roles and responsibilities need to be defined clearly to all stakeholders. Local partners should also be given concessionaire flexibility to add intangible business value. Yap also shared his insights on practical business models for PPPs and how exit-based PPP models can dilute private sector investment through the listing of PP...

Will more countries follow the growing trend of free public transport?

Germany and France have decreased or removed public transport fares. In Dunkirk, France, public transport was made free for all from September 2018 – even for tourists. Registered residents in Tallinn, Estonia can now access fare-free services on buses, trams, and trolley. To decrease the number of private cars on the road, Luxembourg’s new government has made public transport free for all. Will free public transport help to lower the number of cars on the road? Read more :  https://www.spireresearch.com/newsroom/spirethoughts/will-more-countries-follow-the-growing-trend-of-free-public-transport/  

India Is Well-Poised to Lead the Global API Industry

Despite the uncertain global economic climate, the growth momentum for generic drug spending will continue says Catherine Tang, Biomedical industry practice leader for the Spire Research and Consulting. Its share of total drug spending is set to increase. Demand growth, primarily from emerging markets, is being accelerated by healthcare reforms in the major developed markets of USA and Europe; as well as impending patent cliffs, where some USD 75 billion worth of drugs go off patent between 2012 and 2015. This presents new potential for manufacturers of API and drug intermediates (active pharmaceutical ingredients and excipient components used in generic formulations) in India.  India is well-poised in the global API industry, but headwinds from higher export barriers and increased pharma co-vigilance are major threats that will inevitably raise production costs and erode margins. To retain its pole position in the competitive generic market and claim blue sky space, API ma...